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gamemakeru

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A member registered Jan 13, 2022

Recent community posts

(1 edit)

Thanks for getting back to me so quickly!

1,3. I thought you were using YEP_SkillCore to make the adjustments, but it was code.
2.I didn't realize you were setting up a diff that only changed the icon.

I'm relieved that you can't do it by changing the current plugin parameters.
As for 1 and 3, I'm looking forward to the v1.4.5 update :>.

I just played KAIJU and I have three questions!
Sorry if you already have the same questions or how to use it.

Q1.How do you put the mana position to the left?

Q2.How did you put the debuff icon under the mana?

Q3.In Kaiju, the skill names appear to be centered. Is this manipulated by some plugin?

I was surprised to see the card art, text and UI in KAIJU.
I didn't know RPGMaker could create such a stylish card game...
I would like to know how to do it if possible.
I'm looking forward to the implementation if you plan to make it an additional plugin in Patreon; )

I was relieved that the terms and conditions were simple.
Thanks for going to the trouble of writing them!
On an unrelated note, congrats on ver 1.40!
I'm registered on Patreon, albeit for a small amount! Keep up the good work!

(1 edit)

Thanks for the quick reply.
I'm relieved to hear that you don't have a problem with the Terms of Service in making the game:'-)
The game is not quite finished yet, so don't expect to see any screenshots, I guess x(

As for the two suggestions, I'll be fine after I prioritize other things. I'm glad you have them as ideas.
Thanks for responding to all of them :>

Hello! MythAtelier.
I have one question and two loose suggestions for plugins.

[Question]

I would like to know where the Terms of Use page are or what they say. (If possible, it would be easier for other users to see that page ;>)

I am currently making a game using this plugin, but the content is an adult game...:'( 
I was so engrossed in the creation that I neglected to check the terms and conditions...
I would be happy if the terms and conditions were relaxed for such genres if possible.

[Suggestions for plug-ins]

I honestly don't think it should be that much of a priority, but I want to tell you what I think would be useful to have.
If you can add it easily, please consider it.

[1]
I would like the ability to hold a card until the end of the turn to invoke a debuff or common event.

The great thing is, combined with Yanfly's and other plugins, this plugin is already pretty playable!!!
However, I feel that compared to the original, the Curse cards are only intimidating enough to squeeze a slot in the deck.

If there are Curse cards whose effects are triggered at the end of the turn, I believe it would add more patterns to the enemy's fight.
For example:add "time bomb" cards to players that deal damage at the end of the turn if not used, add debuffs, etc.

[2]
I may try to adjust the positioning of the card anatomy images and add frames, 
which is a really loose suggestion, because of processing speed issues and the possibility that some users may not want this change.

Here is a screen shot of a card I am working on, but I have not added frames to the cards on the left and right.
It looks a little disappointing when CardArt is placed bare on the card.

I thought it would be easier to make the card look cooler if the position of the frames and CardArt could be adjusted.

The speed of enhancements and modifications is also very reliable. I like this plugin too.
I know it's hard to be busy and not be able to work as freely as you'd like, but don't push yourself too hard;)

Sorry for the late reply.

I just checked now and this bug is completely gone in my environment!
I'm really glad. Thank you!
I will continue to use it, so if I find any bugs, I will write to the foram;)

(3 edits)
Hello!
Thanks for the nice plugin! 
I don't know JS, so I need your help if you don't mind.

I have a question on Ver 1.3. When I click [Deck] -> [Cards] -> [Click Card], it crashes.
I thought it might be due to interference between plug-ins,
but it seems to be a problem that also occurs in the sample project.
Also, it does not crash in version 1.25.

Is there any way to solve this problem?